

Dev testing team, other invited players and those who purchase one of two Starter packs with unique ships, will be able to join the closed beta testing as soon as the testing phase begins later this year.

Testing will take place on the main game server during specific hours. These fast, agile and dangerous “Knights of the Sea” are worthy contenders for aircraft and tanks on the ground" - says Kirill Yudintsev, Creative Director of Gaijin Entertainment.Īll nations will have Naval research trees and different ships from each nation will be revealed at Gamescom.

Ships, that are more suitable for the formula of our game. For this reason, we are focusing on fast attack-based craft, which are rarely reproduced in games. Our internal testing showed that battles with large battleships would be too long and boring, or required design changes that made ships entirely unrealistic. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. Vehicles are as close to their real life counterparts as possible. "The high level of realism is one of the key design features of War Thunder. Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, this so-called "small" naval contingent served in all oceanic theatres of the World War II era. The participants of the upcoming naval battles closed beta will be called the "Knights of the Sea".
